SDLAX HPL
  • SDLAX HPL
  • MATH, SCIENCE, & LOGIC
  • CREATIVE PROBLEM SOLVING
  • WRITING & HUMANITIES
  • CHALLENGES BEYOND

CREATIVE PROBLEM SOLVING

CHECK OUT THE CREATIVE PROBLEM SOLVING OPPORTUNITIES BELOW!
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The SDLAX HPL Academic Biathlon is a creative problem-solving adventure that teaches and rewards creative and divergent thought processes, cooperative brainstorming, general intellect, leadership and a flair for the dramatic­–all while providing an entertaining and educational experience for all. Four-person teams will complete the Academic Biathlon while displaying good sportsmanship and teamwork. Each team will ultimately showcase the outcomes of creativity and positive risk-taking. 
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Inventor's Workshop: Rube Goldberg: Rube Goldberg (1883-1970) was a Pulitzer Prize-winning American cartoonist, inventor, and innovator, famous for his cartoons depicting overly complicated machines (now known as "Rube Goldberg machines") performing simple tasks in an indirect and convoluted way! 
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Origami is the traditional Japanese art of paper folding. It has been practiced for centuries and has gained popularity all over the world due to its simplicity and beauty. Making origami can be a fun and rewarding activity that offers several benefits beyond just creating beautiful designs such as stress relief, improved hand-eye coordination, boosting creativity problem solving, enhancing patience and persistence, developing spatial and mathematical skills, and promoting learning and education. (Check it out!)
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Students set out to find answers in a learning journey that is packed with tangible and diverse skill-building opportunities.

In Self-Organized Environments (SOLEs), small groups of students are asked big questions, and then work together to answer those questions.  The BIG IDEA of StartSOLE, a catalytic, tested and vetted innovation is empowering students to explore multiple new dimensions of autonomy while collaborating with peers. (Check it out!)​
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Design Thinking is built around the way that humans think and learn.

MAKER MANIA, first, introduces you to a problem, then you will creatively brainstorm and design solutions to that problem. There is no one right way. After you design you build. Then, you test and succeed or fail. Both are natural ways of learning and both have their place and importance. Using the Maker Mania Mini Design Challenges means your are given permission to explore and experiment. Try new things; give yourself permission to be creative. Most importantly, have fun!
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The Youth Leadership Initiative is a HPL leadership program for school district students to strengthen self-awareness, recognize the impact of service learning, develop cross-cultural leadership skills, and to put skills learned into action in a multicultural and global community. (Check it out!)
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TED's youth and education initiative — aims to spark and celebrate the ideas and knowledge-sharing of teachers and students around the world. Check out the lessons in science, social studies, the arts, math, world events, history, and other subjects. (Check it out!)
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STEM Sprints are creative problem solving hands-on challenges that utilize the design process. All students are welcome to take the challenge. Students may request STEM KITS to get the supplies for each challenge if needed at no cost! STEM Challenges will be added periodically throughout the year. Get started by choosing a  STEM Sprint, requesting a STEM KIT, and don't forget to share your results! (Check it out!)

What is Creative Problem Solving?

Creative problem solving (CPS) is a way of solving problems or identifying opportunities when conventional thinking has failed. It encourages you to find fresh perspectives and come up with innovative solutions, so that you can formulate a plan to overcome obstacles and reach your goals.
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Core Principles of Creative Problem SolvingCPS has four core principles.
  • Divergent and convergent thinking must be balanced. The key to creativity is learning how to identify and balance divergent and convergent thinking (done separately), and knowing when to practice each one.
  • Ask problems as questions. When you rephrase problems and challenges as open-ended questions with multiple possibilities, it's easier to come up with solutions. Asking these types of questions generates lots of rich information, while asking closed questions tends to elicit short answers, such as confirmations or disagreements. Problem statements tend to generate limited responses, or none at all.
  • Defer or suspend judgment. Judging solutions early on tends to shut down idea generation. Instead, there's an appropriate and necessary time to judge ideas during the convergence stage.
  • Focus on "Yes, and," rather than "No, but." Language matters when you're generating information and ideas. "Yes, and" encourages people to expand their thoughts, which is necessary during certain stages of CPS. Using the word "but" – preceded by "yes" or "no" – ends conversation, and often negates what's come before it.
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  • SDLAX HPL
  • MATH, SCIENCE, & LOGIC
  • CREATIVE PROBLEM SOLVING
  • WRITING & HUMANITIES
  • CHALLENGES BEYOND